Shanghai Fengyuzhu Culture & Technology Co., LTD
QIN Chen Studio
The scheme will present real continuous space (not false fragments) and rational space order, and bring interactive experience and visiting rules with space order as the carrier. We believe that interactive experience is higher than spatial experience in metaverse.
The design is like an exercise of spatial organization and logical thinking. We treat exhibits and players as two elements of equal quality. The interaction between the players and the exhibits is always shifting between focus and dispersion, and the spaces occupied respectively by them are constantly shifting between dots and lines. We assign the two groups of parallel spaces for players and exhibits to two different ways of exhibition: social interaction, immersive interaction. Our space prototype is a spiral spatial organization nested inside and out all the time, rather than mobius ring. The switch between them is always accompanied by associations of internal and external, front and back.
Basic rules matching the space is needed to make for the architecture in metaverse to ensure good interaction and normal operation with players. Just as a house has an infrastructure that underlies its appearance and space, they are largely hidden but important.
(Five Systems：Red-Blue System，Transfer System，Shortcut System，Continuous Touring System，Inside-Outside and Flip System)
Currently, the project is still in the testing stage of Xirang World, and it is expected that after the official opening (which will not be long), it will become an important carrier of cultural activities in the metaverse and bring excellent interactive experience to players.